Snippets > User actions
Disable movement
If you need to conditionally block the player's movement depending on some variable (for example, here, blocked):
Client.DirectionalPad = function(x, y)
-- storing globals here for AnalogPad
-- to update Player.Motion
dpadX = x
dpadY = y
if not blocked then
Player.Motion = (Player.Forward * y + Player.Right * x) * 50
end
end
Client.AnalogPad = function(dx, dy)
Player.LocalRotation.Y = Player.LocalRotation.Y + dx * 0.01
Player.LocalRotation.X = Player.LocalRotation.X + -dy * 0.01
if dpadX ~= nil and dpadY ~= nil then
if not blocked then
Player.Motion = (Player.Forward * dpadY + Player.Right * dpadX) * 50
end
end
end